maya场对多边形(刚体也是)没作用多边形转换成刚体后,添加重力场提示:// Warning: Cycle on 'pPipe1.worldMatrix[0]' may not evaluate as expected. (Use 'cycleCheck -e off' to disable this warning.)
来源:学生作业帮助网 编辑:作业帮 时间:2024/07/06 20:36:31
![maya场对多边形(刚体也是)没作用多边形转换成刚体后,添加重力场提示:// Warning: Cycle on 'pPipe1.worldMatrix[0]' may not evaluate as expected. (Use 'cycleCheck -e off' to disable this warning.)](/uploads/image/z/13053503-47-3.jpg?t=maya%E5%9C%BA%E5%AF%B9%E5%A4%9A%E8%BE%B9%E5%BD%A2%EF%BC%88%E5%88%9A%E4%BD%93%E4%B9%9F%E6%98%AF%EF%BC%89%E6%B2%A1%E4%BD%9C%E7%94%A8%E5%A4%9A%E8%BE%B9%E5%BD%A2%E8%BD%AC%E6%8D%A2%E6%88%90%E5%88%9A%E4%BD%93%E5%90%8E%2C%E6%B7%BB%E5%8A%A0%E9%87%8D%E5%8A%9B%E5%9C%BA%E6%8F%90%E7%A4%BA%EF%BC%9A%2F%2F+Warning%3A+Cycle+on+%27pPipe1.worldMatrix%5B0%5D%27+may+not+evaluate+as+expected.++%28Use+%27cycleCheck+-e+off%27+to+disable+this+warning.%29)
maya场对多边形(刚体也是)没作用多边形转换成刚体后,添加重力场提示:// Warning: Cycle on 'pPipe1.worldMatrix[0]' may not evaluate as expected. (Use 'cycleCheck -e off' to disable this warning.)
maya场对多边形(刚体也是)没作用
多边形转换成刚体后,添加重力场提示:// Warning: Cycle on 'pPipe1.worldMatrix[0]' may not evaluate as expected. (Use 'cycleCheck -e off' to disable this warning.)
maya场对多边形(刚体也是)没作用多边形转换成刚体后,添加重力场提示:// Warning: Cycle on 'pPipe1.worldMatrix[0]' may not evaluate as expected. (Use 'cycleCheck -e off' to disable this warning.)
恭喜,我也测试出了这样的问题.
Warning:Cycle on 'pSphere1.worldMatrix[0]' may not evaluate as expected.(Use 'cycleCheck -e off' to disable this warning.)
其实出现这样的问题主要是因为逻辑上的错误.就拿我来说,我创建了一个球体和一个正方形,然后把球p为正方形的子物体,再然后就给球添加重力场.
当播放一定针以后,返回第零帧.再播放时就出现这样的“错误”了.
因为它只是 may not evaluate as expected.
你看看有没这样的逻辑错误或说是冲突.